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Call for papers / artworks

SIGGRAPH 2012

posted Dec 21, 2011 9:14 PM by Jangwon Lee

 
 
SIGGRAPH 2012 Call For Submissions: I am Art
SIGGRAPH 2012, 5-9 August in Los Angeles, California, invites artists from around the world to submit their work to the premier North American conference for art and technology.
Art Gallery (deadline to submit  – 10 January)
Art Papers (deadline to submit  – 10 January)
Studio (deadline to submit  – 21 February)
SIGGRAPH 2012 is looking for artists In Search of the Miraculous. This concept focuses on the notion of wonderment and awe as a central condition of the works on display. It places special emphasis on the extraordinary relationship between viewer and artwork, and the ability of Art (and Technology) to inspire, reflect, and create amazement.
As the number and quality of submissions have grown in recent years, the SIGGRAPH art program has earned a reputation as both prestigious and world-renowned. This year will be no different. Together, the SIGGRAPH 2012 Art Gallery, Art Papers, and Studio deliver the ideal forum for scholars and creative practitioners to make, present, and exhibit their work.

View the SIGGRAPH 2011 Art Gallery video preview and an overview of the SIGGRAPH 2011 Art Gallery for a snapshot of what to expect in 2012. Continue to check online for the latest updates.

ISEA2012 Albuquerque: Machine Wilderness

posted Aug 16, 2011 7:24 PM by Jangwon Lee   [ updated Aug 16, 2011 7:26 PM ]

ISEA2012 Albuquerque: Machine Wilderness
 

DEADLINE: October 15, 2011

Conference:
September 19 - 24, 2012

Exhibition:
September 20, 2012 - January 6, 2013

Regional Collaboration:
September - December, 2012

http://www.isea2012.org/

Re-envisioning Art, Technology and Nature

Our species will survive neither by totally rejecting nor unconditionally embracing technology – but by humanizing it.

-video collective Raindance, Radical Software

The Eighteenth International Symposium on Electronic Art, ISEA2012 Albuquerque: Machine Wilderness is a symposium and series of events exploring the discourse of global proportions on the subject of art, technology and nature. The ISEA symposium is held every year in a different location around the world, and has a 30-year history of significant acclaim. Albuquerque is the first host city in the U.S. in six years.

The ISEA2012 symposium will consist of a conference September 19 – 24, 2012 based in Albuquerque with outreach days along the state’s “Cultural Corridor” in Santa Fe and Taos, and an expansive, regional collaboration throughout the fall of 2012, including art exhibitions, public events, performances and educational activities. This project will bring together a wealth of leading creative minds from around the globe, and engage the local community through in-depth partnerships.

Machine Wilderness references the New Mexico region as an area of rapid growth and technology alongside wide expanses of open land, and aims to present artists' and technologists' ideas for a more humane interaction between technology and wilderness in which "machines" can take many forms to support life on Earth. Machine Wilderness focuses on creative solutions for how technology and the natural world can sustainably co-exist.

The program will include: a bilingual focus, an indigenous thread, and a focus on land and skyscape. Because of our vast resource of land in New Mexico, proposals from artists are being sought that will take ISEA participants out into the landscape. The Albuquerque Balloon Museum offers a unique opportunity for artworks to extend into the sky as well.

The lead organizations hosting ISEA2012 are 516 ARTS, The University of New Mexico and The Albuquerque Museum of Art & History. There are a total over 50 partnering organizations to date representing museums, colleges, nonprofit arts organizations, environmental organizations and the scientific and technological communities.

 

 

SIGGRAPH 2012

posted Aug 16, 2011 7:21 PM by Jangwon Lee

Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Art Gallery

Submission Deadline

Tuesday, 10 January 2012
22:00 UTC/GMT

In Search of the Miraculous

"The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed."
- Albert Einstein

The everyday, filled with the rationality of routines and continuous commitments, blurs into bland sameness. We find ourselves at a loss to remember one day from the next. It is the punctuating moments of surprise, awe, and wonderment that arguably define our lives, or at least what we remember of it. Where do we find such moments?

Science, and its harder-working child, technology, finds itself in a strange place, guilty of explaining away the mystical and sublime (and blamed by Benjamin for the loss of artistic aura). I also produces the unimaginable and miraculous (what would Daedalus make of the space shuttle?). But today's miracle inventions may become tomorrow's global minutiae?

Artists (and their continuing tango with technology) have always played a role in the production of wonderment. When the train was no longer novel, it was Lumiere's projection that made audiences jump. Myron Kruger's interactive video interface preceded the Kinect by over two decades. And what will make us jump tomorrow? Artists of today who are willing to use, subvert, and reconsider technology will surprise us and redefine moments of awe and wonder.

Framed within the mystery of technology itself or the fascinations of a technologically mediated world, from unique interfaces to unique perspectives, the SIGGRAPH 2012 Art Gallery: In Search of the Miraculous, seeks digital and technologically mediated artworks that present moments of wonderment. Explorations may include, but are not limited to, examining current functional, structural, cultural, emotional, or metaphorical definitions, or constructing new realities, experiences, and meanings.

All forms of electronic and digitally mediated art completed in the last two years are eligible for submission. Submission of multimedia installations, two- and three-dimensional works, kinetic, mobile, or interactive pieces is highly encouraged.

Submitted works will be reviewed in a jury process, and the selected work will be exhibited in a gallery space at SIGGRAPH 2012. In addition, selected works will be published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology.

Artists and scholars are also encouraged to submit proposals for Talks or Art Papers that address themes related to works presented in the gallery.

The SIGGRAPH 2012 online submission system will be available in mid-October.

 

Art Papers

Submission Deadline

Tuesday, 10 January 2012
22:00 UTC/GMT

SIGGRAPH 2012, in collaboration with Leonardo/ISAST, honors not only artists and artwork, but also the process of making art and its place in society. Art Papers illuminate and explore the changing roles of artists and the methods of art-making in our increasingly networked and computationally mediated world. They inform artistic disciplines, set standards, and stimulate future trends. In addition to the core topics of digital arts and interactive techniques, Art Papers can explore the theme of the SIGGRAPH 2012 juried Art Gallery: In Search of the Miraculous, or any other topic consistent with the hybrid culture of SIGGRAPH.

What is an Art Paper? An Art Paper presents a compelling art or design practice within a solid conceptual framework and in accessible ways. In addition to providing a well-articulated description of the work in consideration, the Art Paper must introduce its historical and theoretical context, provide a conceptual narrative that inspires and provokes, and if applicable, argue for its technological innovations. A SIGGRAPH 2012 Art Paper can take the form of one of these five categories: Project Description, Position Paper, Thematic Survey, Technical Paper, or Monograph (only if the author is no longer active).

Authors present Art Papers in 20-minute sessions with five minutes of Q&A. The papers will be published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. Publication of this fourth special issue coincides with SIGGRAPH 2012.

The SIGGRAPH 2012 online submission system will be available in mid-October.

Baltan Laboratori​es News 07/2011

posted Jul 25, 2011 7:18 PM by Jangwon Lee

 
 
NEWS - JULY 2011

CALL FOR PROPOSALS
LABS SHOW - DEAF 2012 
 
DEADLINE SEPTEMBER 16, 2011

V2_Lab (Rotterdam, NL) and Baltan Laboratories (Eindhoven, NL) launch a call for proposals from media labs around the world for recently produced artworks (developed by artists in labs in 2011-2012) to be featured at the next edition of the Dutch Electronic Art Festival taking place from April 19-22, 2012 in Rotterdam (NL). The intentions of the show are to provide a unique overview of the diversity and quality of work being developed at the crossroads of art and technology today, to present ‘best practices’ of different labs, and provide input for a conference on new forms of contemporary art production in the form of concrete work and working processes. Through this we aim to stimulate new productions, open up the ‘ways of producing’ of labs and fuel the debate on the socio-cultural functions of artistic research and production facilities.

Call for proposals

Any (self-defined) lab, in collaboration with an artist (or artists), can apply with an artwork that they will produce, to be presented in the show. The final selection will be made on the basis of the quality and feasibility of the proposed project in relation to the aims and context of the exhibition. The envisaged total number of participating labs/artworks in the show is 10.

Interested labs should apply with the following material by September 16, 2011 to labsshow[AT]deaf.nl:

description of the applying lab;
project description;
CV of the artist;
(audio-)visual documentation of the work (or sketches and other visual plans if the work has not yet been realised);
space and technical requirements related to the presentation of the work (including a breakdown of the equipment provided by the artist/lab and the equipment needed to be supplied by the festival).
Budget and conditions

Each selected lab/project will receive a budget of 4000 Euro to support costs directly related to the presentation of the project at the Dutch Electronic Art Festival, including:

artist fee;
travel & accommodation for the artist(s) (not the staff of the lab);
extra equipment required for the presentation (additional to what is being provided by the lab/artist);
transportation costs of the work to and from the exhibition at DEAF.
Labs are responsible for making their own individual arrangements for the above, although assistance will be available in relation to equipment rental and accommodation in Rotterdam.

In addition to this budget, DEAF will also provide production/technical assistance for the installation and dismantling of the work.

Presentation

We aim to present the different works in an open, spatial setup. A scenography based on separate spaces in the form of black boxes, etc. would work against the primary concept of the show, which is to open up and address the diversity of practices within the individual labs.
The venue for the show will be confirmed later this year.

Award

A prize will be awarded to the lab presenting the most outstanding work in the show, as selected by the audience of DEAF 2012. The award is intended to support the development of a new project in the lab. More details on the prize will be available in early 2012.

Seminar

In conjunction with the show and in connection with Baltan Laboratories’ Future of the Lab research, we will organise a seminar to present and discuss the different approaches to production, with the specific projects of the participating labs as case studies.

We will also organise moments during the duration of the show when visiting artists have the opportunity to present / pitch new projects to the labs involved in the exhibition (in a similar manner as the professional markets at film festivals).
 
===============================================================
Baltan Laboratories initiates, supports and disseminates innovative research and development activities in the field of art, technology and culture. 
Baltan Laboratories
Postbus 4042
5604 EA Eindhoven
The Netherlands
E: info@baltanlaboratories.org
http://www.baltanlaboratories.org

ICETI2011 Call for Papers

posted Jun 13, 2011 1:53 AM by Jangwon Lee

The First International Conference on Engineering and Technology Innovation 2011
(ICETI2011)
Kenting, Taiwan, November 11–15, 2011
THEME: "Recent Trends on Science and Engineering Innovation"
http://sparc.nfu.edu.tw/~iceti2011

Dear Colleagues:

We are pleased to invite you to “The First International Conference on Engineering
and Technology Innovation 2011 (ICETI2011),” scheduled from 11-15 November 2011 in
Kenting, Taiwan. This ICETI2011 conference covers a wide range of fields in science
and engineering innovation and aims to bring together engineering technology
expertise. The professional from the industry, academia and government to discourse on
research and development, professional practice, business and management in the
science and engineering fields are welcome to the ICETI2011.
This conference only accepts original, unpublished work and all papers are to be
submitted in electronic form.
All the accepted papers about 250 papers will be
published in Advanced Science Letters (SCIE, ISSN: 1936-6612)

Kengting is the most popular area for tourist, at the southernmost tip of Taiwan. The
unique regional features here include coral reefs, solitary mountains, ponds, sand
dunes, and tropical forests. The seaside in Kenting is a good place for recreation and
swimming. In November, the temperature around Kengting is between 22 to 28 oC.
Therefore, Kenting is a perfect location for a relaxing stroll before or after your
congress day.

We sincerely invite you to visit the website: http://sparc.nfu.edu.tw/~iceti2011 for
more detailed information.
We look forward to seeing you in Kenting soon.

Important dates:
Submission of Abstract: Jul. 01, 2011
Acceptance of Abstract: Jul. 15, 2011
Submission of Full Papers: Aug. 15, 2011
Notification of Acceptance: Aug. 31, 2011
Submission Camera-Ready Papers: Sep. 10, 2011
Registration: Sep. 10, 2011

Contacting information:
Conference Secretary: iceti2011@gmail.com and iceti2011@nfu.edu.tw

Yours sincerely,

The organizing committee of ICETI2011

--
Open WebMail Project (http://openwebmail.org)

SIGGRAPH 2011: Call for Submission​s Deadlines Approachin​g

posted Feb 17, 2011 10:23 PM by Jangwon Lee   [ updated Feb 17, 2011 10:26 PM ]

ISEA 2011-ISTANBUL, Call for Papers

posted Dec 16, 2010 5:51 PM by Jangwon Lee

Sabanci University

September 14, 2011 – September 21, 2011

http://isea2011.sabanciuniv.edu/

 

CALL FOR 20 MINUTE PAPER PROPOSALS FOR ISEA2011 ISTANBUL CONFERENCE

NEW DEADLINE JANUARY 15, 2011

ISEA2011 ISTANBUL invites proposals for conference papers, artists and scientists’ presentations

ISEA2011 Istanbul will be open to proposals encompassing a large range of topics under the general theme of interdisciplinarity at the intersection of Art, Science and Technology. It is our intention to appeal to the hard sciences and the humanities as well as the art community.  
For this reason ISEA2011 Istanbul will host a large variety of thematic strands ranging from digital art to curatorial studies, from electronic media to digital architecture, from the intersection of art, science and technology to the concept of the digital city, from digital humanities to social media, from nanotechnology and art to urban ecologies, from transculturalism to mobile art, and more.

Although with a special focus on digital and electronic arts ISEA2011 Istanbul is open to both theoretical and practice based analyses at the intersection of Art, Science and Technology.

All submissions will be evaluated by an international jury. The deadline for submission is 01 December 2010. The results of the jury process and invitations for ISEA2011 Istanbul will be announced by the end of 2010.

SIGGRAPH 2010, Call for Art Paper

posted Dec 16, 2009 11:16 PM by Yonggeun Kim

http://www.siggraph.org/s2010/for_submitters/art_papers

Use the Art Papers online submission form. Submissions are due by 22:00 UTC/GMT, 7 January 2010. For more information about uploading files for your submission, please see Uploading Files.

SIGGRAPH 2010, in collaboration with Leonardo/ISAST, honors not only artists and artwork, but also the process of making art and its place in society. We present papers that illuminate and explore how people understand the changing roles of artists and art-making in our increasingly, networked, multi-sensory, online world.

In addition to the core topics of the digital arts and interactive techniques of SIGGRAPH 2010, Art Papers explore the theme of SIGGRAPH 2010's juried art gallery, TouchPoint: The Haptic Exchange Between Digits. Authors present Art Papers in 20-minute sessions with five minutes of Q&A. The papers can be submitted in four categories - Applications, Monograph, Project, or Survey - and will be published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology, The issue also includes visual documentation of the works exhibited in TouchPoint: The Haptic Exchange Between Digits. Publication of this second special issue coincides with SIGGRAPH 2010.

The full schedule of accepted Art Papers will be available in early June.

The 2nd International Conference on New Media and Interactivity

posted Dec 10, 2009 9:57 PM by Yonggeun Kim

http://iletisim.marmara.edu.tr/newmedia

Important Dates:

Call for Papers: 09 October 2009 Friday
Deadline for Abstract Submission: 04 January 2010 Monday
Early Bird Registration Deadline: 15 March 2010 Monday
Camera-Ready Full Paper Submission Deadline: 09 April 2010 Friday
Conference Program Announcement: 19 April 2010 Monday

Dear Colleague, You are cordially invited to the 2nd International
Conference on New Media and Interactivity (NMIC 2010). It will take
place in Nisantasi, Istanbul, Turkey, on April 28th - 30th, 2010.

MainTopics:

Theoretical and Conceptual Framework of New Media
What is New about New Media?
New Communication Media
Interactivity
Convergence
Cybernetics and Cyberculture
Digital Divide
New Media and New Opportunities Trends in Intercultural International
Communications and Collaborations

New Media and Visual Culture
Virtual Reality
Digital Art and Semiology
Digital Cinema / Soft Cinema
Digital Television-IPTV Technologies
Virtual Communication Design
Social Video
3-D Cinema Systems and Technologies
Digital Animation
New wave in Radio Broadcasting: Trends and Possibilities

Communication Networks and Web Technologies
Ontology and the Semantic Web
Web Content Management
Web Personalization
Web Design Patterns and Pattern Mining
Web Usability and Accessibility Testing and Evaluation of Web Systems
and Applications Localization and Internalization of Web Applications
Mobile Web and Wireless Technologies
Web Intelligence, Agents and Personalization
Enterprise Web
Pervasive, Mobile and Peer-to-Peer Computing Technologies
Security, Privacy, Trust and Reputation for e/m Services
Web Interfaces and Applications
Web Security and Privacy
Intrusion Detection and Response
Web Content Mining
Web Farming and Warehousing
Web Information Filtering and Retrieval
Portal Strategies

Everyday Life and New Media
Computer Mediated Communication
New Media and Society
Edutainment
Infotainment
Computer Games
Identity and Gender in New Media
Cyebrsex and Cybergame
Cyber Law and Cyber Crime
Human-Machine Interaction
Internet Addiction
Ethics in Cyber Society
Online Friendship and Virtual Relationship
Trust and Privacy Issues in Cyber Society
The Future of E-Society
E-Technologies in Human Interaction, Community, Education or Knowledge
Sharing
Technical or Psychological Issues for E-Society
Social Web
Social Information Systems
Social Networks and Organizational Culture
Governmental and Social Main Concerns on E-Community
E-Education or E-Learning Platform
Practices and Cases in E-Governments, E-Organization

Economy of New Media
Knowledge Economy
Trends in Intercultural International Communications and Collaborations
Media Challenges and Opportunities in the Digital Age
Media and Localization New Approaches
The Business and Impact of Global Media
Media Industry Challenges and Opportunities
Corporate Media and Global Hegemony
E-Business
E-Commerce
E-Tailing
E-Payment
E-Banking
Law, Copyright, and Intelligent Property in E-Commerce
Internet Marketing and E-Marketplaces
M-Commerce and Pervasive Computing
Data Mining and Business Intelligence
Intellectual Properties and Digital Rights Management
Payment Technologies for e/m-Services
Innovation

Practices and Cases in E-Society
New Media and Democracy
Surveillance Society
The Mobile Platform 2.0: Establishing the Personalized Video, Music,
and Communications Experience
New Approaches in Journalism: Internet Journalism, Blog, Vlog, Tubes
and Citizenship Journalism
Networked Journalism
The Changing Face of Media and News: The Power, the Influence, the
Challenge of the Economy and Social Change
Print and Imprint: Changing Design of the Medium
Online Public Relations / E-PR
Online Reputation Management
Functions of New Media in Corporate Communication
Marketing Communication and New Media Technologies
Brand Management and New Media Technologies
Social Marketing Social Responsibility Projects on Web
Transforming and Redefining the Relationship between the Consumer,
Advertising and Media Platforms
Strategic Relationships: Broadband, TV and Advertising-New Content,
New Platforms, New Technologies
Advertising Accountability: Metrics and Analytics around Video, Social
Media, P2P and User Generated Media
Internet Advertising / E-Advertising
Web Mining in Advertising
Advergaming
The Television Ecosystem: Cable, Telco, High Definition, Broadband,
Mobile, Satellite -Defining the Future of Entertainment and
Communications


IMPORTANT NOTE: Abstracts and other inquiries should ONLY be directed
to the following e-mail address:

newmedia2010@marmara.edu.tr

The papers are expected to be 10 to 20 pages long and can be written
in the following languages: English, Turkish, and French.

The papers will go through a thorough selection procedure, which will
be ensured by the Scientific Committee of the Congress. The papers
will be evaluated through a double blind (at least three reviewers)
reviewing process. The acceptance of a paper implies that at least one
of the authors must attend the Conference and present the paper.

Should you need any additional information, please do not hesitate to
consult our website:http://iletisim.marmara.edu.tr/newmedia or get in
touch with us.

Yours Sincerely, NMIC 2010 Organizing Committee

Email: newmedia2010@marmara.edu.tr
Tel: +90 212 233 04 47 Ext: 188
+90 212 225 44 63 Ext: 186

If you wish to be removed from this mailing list, please send an email
to newmedia2010@marmara.edu.trwith REMOVE NMICONFERENCES in the
subject line.

Fun and Games 2010 (ACM level)

posted Dec 10, 2009 9:28 PM by Yonggeun Kim

Deadline for short & full paper: March 19th, 2010. Notification date: April 26th, 2010.

The main proceedings will published by ACM, and can be consulted through the ACM Digital Library.
All submissions should follow the ACM guidelines. Download the Word template (.doc - 85 KB) or follow the conference submission system → . Authors must indicate the specific category for their submission.

 

Categories

Fun and Games 2010 provides three different categories, namely
"Theory and Methods", "Game Design and Case Studies" and "Systems, Software and Enabling Technologies".

Theory and Methods

This category focuses on the development of theories, frameworks, models and methods to further our understanding of the game experiences. Formal studies and/or theoritical analyses of specific evaluation methods of interactive experiences and 'fun' are also welcomed in this category.

Game Design and Case Studies

This category focuses on the elaboration of game design and welcomes case
studies of developed and employed games for improvement of the player
experience, and/or serious games such as games for learning, games for
health, etc. Evaluations or user studies of specific implementations or game designs are also welcomed in this category.

Systems, Software and Enabling Technologies

This category focuses on innovative systems and technologies (e.g.,
prototypes, software, protocols, data formats, althorithms and
standards) that facilitate enhanced game experiences. Topics include
systems, frameworks, and technologies for interactive game environments,
multimodal interaction, embodied and tangible interaction,
personalization, and so on.


Full Papers

Deadline: March 19th, 2010. Notification date: April 26th, 2010.

Full paper submissions should follow the ACM guidelines. Download Word template (.doc - 85 KB) or follow the conference submission system → . Authors must indicate the specific category for their submission.

 

Full papers should present mature and complete work, offering a large and significant contribution to research on computer games development, experience design and fun.

  • Full papers should be between 8 and 10 pages long (including figures and references).
  • Full papers must be submitted in PDF format and anonymised - please remove names and affiliations from the first page and any other material that would allow authorship to be easily identified by the reviewers.
  • When submitting your full paper, you will have to choose one of the three categories to submit your work to: "Theory and Methods", " Game Design and Case Studies" and "Systems, Software and Enabling Technologies" in order to ensure an optimal review process.

After acceptance, a final, revised camera ready version of the paper will be required in electronic form for publication in the proceedings.

---------------

Short Papers

Deadline: March 19th, 2010. Notification date: April 26th, 2010.

Short paper submissions should follow the ACM guidelines. Download Word template (.doc - 85 KB) or follow the conference submission system → . Authors must indicate the specific category for their submission.

 

Short papers should also present mature work, offering a smaller but still significant contribution to user experience, game design and development, and related research, and is not intended for presenting preliminary results or work in progress (see posters).

  • Short papers should be maximum 5 pages (including figures and references).
  • Short papers must be submitted in PDF format and anonymised - please remove names and affiliations from the first page and any other material that would allow authorship to be easily identified by the reviewers.
  • When submitting your short paper, you will have to choose one of the three categories to submit your work to: "Theory and Methods", " Game Design and Case Studies" and "Systems, Software and Enabling Technologies", in order to ensure an optimal review process.
After acceptance, a final, revised camera ready version of the paper
will be required in electronic form for publication in the proceedings.

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