Deadline for short & full paper: March 19th, 2010. Notification date: April 26th, 2010. The main proceedings will published by ACM, and can be consulted through the ACM Digital Library.
CategoriesFun and Games 2010 provides three different categories, namely Theory and MethodsThis category focuses on the development of theories, frameworks, models and methods to further our understanding of the game experiences. Formal studies and/or theoritical analyses of specific evaluation methods of interactive experiences and 'fun' are also welcomed in this category. Game Design and Case Studies
This category focuses on the elaboration of game design and welcomes case Systems, Software and Enabling TechnologiesThis category focuses on innovative systems and technologies (e.g., Full PapersDeadline: March 19th, 2010. Notification date: April 26th, 2010. Full paper submissions should follow the ACM guidelines. Download Word template (.doc - 85 KB) or follow the conference submission system → . Authors must indicate the specific category for their submission.
Full papers should present mature and complete work, offering a large and significant contribution to research on computer games development, experience design and fun.
After acceptance, a final, revised camera ready version of the paper will be required in electronic form for publication in the proceedings. --------------- Short PapersDeadline: March 19th, 2010. Notification date: April 26th, 2010. Short paper submissions should follow the ACM guidelines. Download Word template (.doc - 85 KB) or follow the conference submission system → . Authors must indicate the specific category for their submission.
Short papers should also present mature work, offering a smaller but still significant contribution to user experience, game design and development, and related research, and is not intended for presenting preliminary results or work in progress (see posters).
will be required in electronic form for publication in the proceedings. |